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11:58

Just a small reimagination of a classical character we all love. This project took me couple of months of weekend work, and even though not fully satisfied, I need to call it done before it never ends ;)
My initial main was to explore Blender's new hair system more, until it ended up to become a little short , ha. And yes, I do like some dust ;)
I mostly used Blender and tried to develop new tools and workflows. For the skin details and skin textures, the usual suspects Zbrush and Mari were used.

11:58

body parts mask

body parts mask

clump size mask

clump size mask

probability mask for lookdev

probability mask for lookdev

procedural meniscus in geometry nodes

procedural meniscus in geometry nodes

Fur node tree (sure needs cleanup)

Fur node tree (sure needs cleanup)